02c – perception, grids and beyond (06-13)

Enquiry: how does translating an image through different grid-based systems change the way its visual information is represented and perceived?

Up to this point I had changed how the fence was built. In this post I changed how it is viewed, then how it is constructed, then what it is translated into. First I tested viewing distance, digitally by zooming and physically by walking towards a print in the corridor, to see whether perception depends on the viewer’s position as well as the translation. Next I built grids out of the fence itself, so image and structure became the same thing, which is close to how Agnes Martin made the grid the subject of her work. Finally I moved the fence out of the visual field altogether, turning it into sound, a typeface, a pattern, a maze and a Minecraft structure. The question here shifts from how the image looks to what the fence does when it is heard, read, navigated or entered.

06 — Zoomed-in and zoomed-out images

07 — Physical distance test in the corridor

08 — Making my own grids and layering [13 versions]

Click for PDF for enlarged version + each copy made

09 — Music Version [2 versions]

Link to Overall Fence sound (on Youtube)

Link to Close up Fence sound (on Youtube)

10 — Making my own font from the fence

11 — Pattern from image [3 versions]

12 — Turning the fence into a maze

13 — Reconstructing the fence in Minecraft

Click for PDF for enlarged version

What this section showed: Perception depends on where the viewer stands, and translation changes what an image does as well as how it looks. The same fence can be something to see, read, hear or move through.

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